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It's really hard to navigate the 3D space when it's so hard to tell what you're looking at. The textures have way too much detail for a 3D game in a resolution this small. Things become an indecipherable mess of pixels from a distance, and the dots at the top and bottom of the screen only add to it.

Check out this submission from last year: https://itch.io/jam/3310jam/rate/366225 Things become simpler as they get farther away, eventually being obscured by shadow once they're too small to be displayed at such a low resolution. Movement is tile-based, making sure that things ahead of you always remain parallel and everything else that's at an angle is adjacent to you.

There's a LOVE jam coming up in two weeks, so maybe you can recycle the game mechanics and characters and remake the game in a much higher resolution for that. I'd love to see what this game would look like if it was able to live up to it's full potential. Just make sure you recreate the code and art during the jam period so it's not cheating.

yeah I know. I had an idea and stuck with it. But it isnt my best jam. Well what can you do. Next time will be better :).